// -----------------------------
// Author: 		Dhaenens Gert 
// Creation: 	7/21/2014 10:27:30 PM				
// -----------------------------

#ifndef _Plane_h
#define _Plane_h

#include "Mesh.h"

class Plane : public Mesh
{
public:
	Plane(RenderManager* lpRenderManager, Float fWidth, Float fDepth, UInt32 uRows, UInt32 uColumns, Bool bQuad = false);
	virtual ~Plane();

private:

	Plane(const Plane& refPlane);
	Plane& operator=(const Plane& refPlane);
};

#endif